Rob and Jason are joined by Balázs Török to talk about his work in the Video Game Industry and his thoughts on Data Oriented Design.
Rob and Jason are joined by Matt Godbolt to talk about the Meltdown and Spectre vulnerabilities and how they affect C++ Programmers.
Rob and Jason are joined by Antony Palukhin to talk about some of the Boost libraries he's contributed to including Any, Conversion, DLL, LexicalCast, Stacktrace, TypeTraits and Variant; as well as his Boost Application Development book.
Rob and Jason are joined by Nicole Mazzuca to talk about the C++ Object Model, and some of the differences between Rust and C++.
Rob and Jason are joined by Dr. Greg Law from Undo to talk about the magic of reverse debugging and how it is becoming more widely known in the programming community.
Rob and Jason are joined by Arvid Gerstmann from Appico to talk about bringing his new C++ Tour project, building your own C Compiler, using FASTBuild and more.
Rob and Jason are joined by Victor Ciura from Caphyon to talk about bringing clang tidy magic to Visual Studio C++ Developers with Clang Power Tools
Victor Ciura is a Senior Software Engineer at CAPHYON and Technical Lead on the Advanced Installer team. For over a decade, he designed and implemented several core components and libraries of Advanced Installer such as: IIS, Repackager, OS virtualization and others.
He’s a regular guest at Computer Science Department of his Alma Mater, University of Craiova, where he gives student lectures & workshops on “Using C++STL for Competitive Programming and Software Development”.
Currently, he spends most of his time working with his team on improving and extending the repackaging and virtualization technologies in Advanced Installer, helping clients migrate their Win32 desktop apps to the Windows Store (AppX).
Rob and Jason are joined by Dave Moore from Oculus Research to talk about the Oculus C++ SDK and Augmented Reality.
Dave Moore started programming after getting fired from his college work study job. This worried his parents, but it seems to have worked out in the end. After spending 17 years in and around the computer games industry, most recently at RAD Game Tools, he's now a software engineer at Oculus Research, working to advance the computer vision technology underlying virtual and augmented reality.
Rob and Jason are joined by Rong Lu to talk about C++ support with the Visual Studio Code Editor and some of the recent improvements made to it.
Rong Lu is a Program Manager in the Visual C++ team at Microsoft. She has been on the Visual Studio team since she graduated with her master degree in computer science 10 years ago. She currently works on Visual Studio tools for games, C++ mobile, and the C++ experience in Visual Studio Code. Before joining the C++ team, she spent 4 years building the VS SharePoint and architecture tools.
Rob and Jason discuss recent news and the first ever Pacific++ conference in New Zealand.
Rob and Jason are joined by Isabella Muerte to talk about her recent talk at CppCon 2017 where she discussed some of her concerns with the Modules TS.
Isabella Muerte is a C++ Bruja and Build System Trash Goblin. She taught herself to program by writing a build system and immediately regretting the decision. Her first computer ran Windows Millennium Edition and her parents forbade her from upgrading to anything else for 5 years. She is still bitter about this. In her spare time, she is into open source software, tattoos, computer keyboards, and making fake cover bands like 'Rage Against the Abstract Machine'
Rob and Jason are joined by Gina Stephens to talk about the C++ Foundations presence at the Grace Hopper Conference, the St Louis C++ Meetup and a proposal for a new access specifier.
Gina Stephens is a software engineer with over 20 years' experience, 13 of those years leading development teams. Most of her experience has been with C++, in addition to Java, .NET and various scripting language. The breadth of her development experience includes DOD, FDA, DOI, Hospitality, and Finance.
Gina has a Bachelors in Computer Science from MS&T in Rolla, MO and a Masters in Computer Science from the University of Missouri – STL. She also founded and runs the STL C++ User Group.
Gina is also a Desert Storm Air Force veteran during which she worked on the B-52 bombers that were carpet-bombing Iraq. She is happily married with 2 sons, both of whom are serving in the US Navy.
Rob and Jason are joined by Titus Winters from Google to talk about the Open Sourcing of Google's Abseil library.
Titus Winters has spent the past 6 years working on Google's core C++ libraries. He's particularly interested in issues of large scale software engineer and codebase maintenance: how do we keep a codebase of over 100M lines of code consistent and flexible for the next decade? Along the way he has helped Google teams pioneer techniques to perform automated code transformations on a massive scale, and helps maintain the Google C++ Style Guide.
Rob and Jason are joined by Matt Bentley to talk about his work on plf::list and discuss some updates from the SG14 Working Group.
Matt Bentley was born in 1978 and never recovered from the experience. He started programming in 1986, completing a BSc Computer Science 1999, before spending three years working for a legal publishing firm, getting chronic fatigue syndrone, quitting, building a music studio, recovering, getting interested in programming again, building a game engine, and stumbling across some generalized solutions to some old problems.
Rob and Jason are joined by Patricia Aas to talk about Java and some of the similarities and differences between the Managed language and C++, she also talks about her work on the Vivaldi Browser.
Patricia has been a C++ programmer for 12 years. Currently she is working on the Vivaldi Browser. Previously she has worked on the Opera Browser, on embedded telepresence systems at Cisco and even did a two year stint as a Java consultant. She is passionate about learning and teaching, as well as trying to make the world in general and tech in particular, a more inclusive place.
Rob and Jason are joined by Josh Peterson to talk about C# and some of the similarities and differences between the Managed language and C++, he also talks about his work at Unity 3D on IL2CPP.
Josh is a programmer working at Unity Technologies, where he focuses on integration and development of scripting runtimes for the Unity 3D game engine. He enjoys learning about CPU architectures and assembly language, including the recent development of an MOS 6510 emulator in C#. In his free time, he coaches a number of youth soccer teams and reads philosophy and theology.
Rob and Jason are joined by Jonathan Boccara to talk about the FluentC++ blog and the benefit of doing daily C++ talks at your office.
Jonathan Boccara is a passionate C++ developer working for Murex on a large codebase of financial software. His interests revolve around making code expressive. He regularly blogs on Fluent C++, where he explores how to use the C++ language to write expressive code, make existing code clearer, and also about how to keep your spirits up when facing unclear code. Jonathan loves writing, making videos, reading programming books, hanging out at conferences, meeting people, learning new languages and making trainings and presentations.
Rob and Jason are joined by Jan Wilmans to talk about the DebugView++ debug and logging tool and some of his other open source projects.
Jan is a Software Engineer at Promexx, contracted by ThermoFisher Scientific to work on integration of motion controller in Transmission Electron Microscopes. He has been programming for 25 years, started with basic, z80 assembly and later C++. He is now a C++ enthusiast, an open source developer and likes to keep up to date on new c++ developments. In his free time he enjoys playing video games and watching science fiction together with his wife Babette.
Rob and Jason are joined by Olivier Giroux from NVidia to talk about programming for the Volta GPU.
Olivier Giroux has worked on eight GPU and four SM architecture generations released by NVIDIA. Lately, he works to clarify the forms and semantics of valid GPU programs, present and future. He was the programming model lead for the new NVIDIA Volta architecture. He is a member of WG21, the ISO C++ committee, and is a passionate contributor to C++'s forward progress guarantees and memory model.
Rob and Jason are joined by Jens Weller to talk about the upcoming Meeting C++ conference, the /r/cpp_review community and more.
Jens Weller is the organizer and founder of Meeting C++. Doing C++ since 1998, he is an active member of the C++ Community. From being a moderator at c-plusplus.de and organizer of his own C++ User Group since 2011 in Düsseldorf, his roots are in the C++ Community. Today his main work is running the Meeting C++ Platform (conference, website, social media and recruiting). His main role has become being a C++ evangelist, as this he speaks and travels to other conferences and user groups around the world.
Rob and Jason are joined by Simon Brand from Codeplay Software to talk about building C++ debuggers and the hardware and C++ firmware of a custom keyboard.
Simon is a GPGPU toolchain developer at Codeplay Software in Edinburgh. He turns into a metaprogramming fiend every full moon, when he can be found bringing compilers to their knees with template errors and debating undefined behaviour on the C++ Slack channel. He co-organises the Edinburgh C++ user group and contributes to various programming standards bodies.
Outside of programming, he enjoys experimental films, homebrewing, and board games.
Rob and Jason are joined by Samy Bahra from Backtrace to talk about lesser known synchronization primitives and his work on the Concurrency Kit.
Samy Al Bahra is the cofounder of Backtrace, where he is helping build a modern debugging platform for today’s complex applications. Prior to Backtrace, Samy was a principal engineer at AppNexus, where he played a lead role in the architecture and development of many mission-critical components of the ecosystem. His work at AppNexus was instrumental in scaling the system to 18 billion impressions with orders of magnitude in efficiency improvements. Prior to AppNexus, Samy was behind major performance improvements to the core technology at Message Systems. At the George Washington University High Performance Computing Laboratory, Samy worked on the UPC programming language, heterogeneous computing, and multicore synchronization. Samy is also the founder of the Concurrency Kit project, which several leading technology companies rely on for scalability and performance. Samy serves on the ACM Queue Editorial Board.
Rob and Jason are joined by Krister Walfridsson to talk about some of his contributions to GCC.
Krister got introduced to low-level programming by the C64/Amiga demo scene in the 80s. This led to an interest in operating systems and compilers, and he has been involved in the NetBSD and GCC projects for more than 20 years. His career has been split between OS-level development on embedded platforms and compiler development, and he most enjoys working with "strange" custom-made architectu
Rob and Jason are joined by Patrice Roy to talk about the changes made to the C++20 Draft at the Toronto C++ Standards Committee Meeting.
Patrice Roy has been playing with C++, either professionally, for pleasure or (most of the time) both for over 20 years. After a few years doing R&D and working on military flight simulators, he moved on to academics and has been teaching computer science since 1998. Since 2005, he’s been involved more specifically in helping graduate students and professionals from the fields of real-time systems and game programming develop the skills they need to face today’s challenges. The rapid evolution of C++ in recent years has made his job even more enjoyable.
He’s been a participating member in the ISO C++ Standards Committee since late 2014 and has been involved with the ISO Programming Language Vulnerabilities since late 2015. He has five kids, and his wife ensures their house is home to a continuously changing number of cats, dogs and other animals.
Rob and Jason are joined by Gor Nishanov to talk about the C++ Coroutines proposal.
Gor Nishanov is a Principal Software Design Engineer on the Microsoft C++ team. He works on design and standardization of C++ Coroutines, and on asynchronous programming models. Prior to joining C++ team, Gor was working on distributed systems in Windows Clustering team.