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CppCast

The first podcast by C++ developers for C++ developers!
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Feb 24, 2017

Rob and Jason are joined by Björn Fahller to talk about the trompeloeil Mocking Framework for Modern C++ Unit Testing.

Björn Fahller is a senior developer at Net Insight, and has been developing software for a living since 1994, mostly embedded programming for communications devices. Björn learned C++ from usenet and the ARM (Annotated Reference Manual) which was the standard before there was a standard. On a hobby basis, Björn likes to find silly solutions to non-problems and to explore effects of programming constructs. Outside of programming, Björn is a member of a small group thet brews beer together, and is also a member of a volunteer organization of aviators who help with things like search and rescue operations, forest fire monitoring, and storm damage assessment.

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Björn Fahller

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Feb 17, 2017

Rob and Jason are joined by Alex Allain from Dropbox to talk about Dropbox's Djinni code generator and Alex's book Jumping into C++.

Alex Allain is a Director of Engineering at Dropbox. He was one of the first engineers on the Dropbox Business product before leading Dropbox's Product Platform group, whose initiatives includes the Dropbox Sync Engine, shared mobile C++ and developer tools. Alex has run Cprogramming.com since 1998 and is the author of Jumping into C++, a book for new programmers.

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Alex Allain

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Feb 10, 2017

 

Rob and Jason are joined by Stephan T Lavavej to talk about Microsoft's STL and some of the changes to the Library coming in the VS 2017 release.

Stephan T. Lavavej is a Principal Software Engineer at Microsoft, maintaining Visual C++'s implementation of the C++ Standard Library since 2007. He also designed a couple of C++14 features: make_unique and the transparent operator functors. He likes his initials (which people can actually spell) and cats (although he doesn't own any).

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Stephan T. Lavavej

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Jan 20, 2017

Rob and Jason are joined by Vinnie Falco to talk about the Beast HTTP and Web Sockets library.

Vinnie Falco started programming on an Apple II+ in 1982. He did significant work on Canvas, an early 1990s desktop publishing program that starting on the Macintosh. A while later he wrote BearShare - a Gnutella compatible file sharing program. After that Vinnie joined up with Ripple, a company that is developing a global financial settlement network built on top of a decentralized cryptocurrency and its associated ledger. Ripple has graciously given him the opportunity to develop and publish Beast, the HTTP and WebSocket library written in C++ and used in Ripple.

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Vinnie Falco

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Jan 13, 2017

Rob and Jason are joined by Marshall Clow to talk about his role on the C++ Standards Committee's Library Working Group.

Marshall is a long-time LLVM and Boost participant. He is a principal engineer at Qualcomm, Inc. in San Diego, and the code owner for libc++, the LLVM standard library implementation. He is also the chairman of the Library Working Group of the C++ standards committee. He is the author of the Boost.Algorithm library and maintains several other Boost libraries.

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Marshall Clow

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Jan 6, 2017

Rob and Jason are joined by Brittany Friedman to talk about her accepted C++17 proposal which adds new algorithms and utilities for memory management and the process she went through getting the proposal accepted.

Brittany Friedman is a dense collection of matter formed from molecules originating inside the sun. She currently works as a programmer at Gearbox Software, where she weaves ones and zeroes into intricate little patterns. Her proposal for new memory management algorithms was accepted for C++17 and a bug that she filed against the C++ standard was fixed the way that she recommended. So basically you do not want to trifle with her.

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Brittany Friedman

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Dec 23, 2016

Rob and Jason are joined by Matt Calabrese to talk about his Regular Void Proposal, template<auto>, the state of Concepts and more.

Matt Calabrese is a software engineer working primarily in C++. He started his programming career in the game industry and is now working on libraries at Google. Matt has been active in the Boost community for over a decade, is currently a member of the Boost Steering Committee, and is a member of the Program Committee for C++Now. Starting in the fall of 2015, he has been attending C++ Standards Committee meetings, authoring several proposals targeting the standard after C++17, notably including a proposal to turn the void type into an instantiable type and a proposal for the standard library to introduce a generic algorithm for invoking standard Callables with argument types and argument amounts that may be partially calculated at compile-time or at runtime. He is also the author of the controversial paper "Why I want Concepts, but why they should come later rather than sooner", which may have contributed to the decision to not include the concepts language feature in C++17.

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Matt Calabrese

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Dec 16, 2016

Rob and Jason are joined by Phil Nash, Developer Advocate at JetBrains, to talk about updates to the Catch Unit test library and new features coming to CLion and ReSharper for C++.

Phil started coding back in the early 80s, on 8-bit home computers: from the ZX-81 to the Commodore 64, in BASIC and assembler. He later moved on to PCs and C++ in the early 90s and, despite forays into other languages, keeps coming back to C++. His career has taken him through domains such as anti-virus, mobile, finance and developer tools - among others. He's the original author of the C++ test framework, Catch and is now Developer Advocate at JetBrains for CLion, AppCode and ReSharper C++. His hobbies include writing podcast bios and trolling the podcast hosts.

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Phil Nash

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Dec 9, 2016

Rob and Jason are joined by Nicolas Fleury, Technical Architect at Ubisoft Montreal, to talk about the development and performance tuning techniques used at Ubisoft on games like Rainbow Six Siege.

Nicolas has 13 years of experience in the video game industry, more years in the software industry in telecoms, in speech recognition and in computer assisted surgery. Technical Architect on Tom Clancy's: Rainbow Six Siege, he is one of the key Architects behind some collaboration initiatives at Ubisoft and was also Technical Architect on games like Prince of Persia. He presented at CppCon 2014 "C++ in Huge AAA Games".

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Nicolas Fleury

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Dec 2, 2016

Rob and Jason are joined by Abel Mathew, Co-Founder and CEO of Backtrace I/O, to talk about the debugging platform and its features for C++ developers.

Abel Mathew is the co-founder and CEO of Backtrace I/O. Prior to Backtrace, Abel was a Head of Engineering at AppNexus where he led a team of developers to improve ad optimization and reduce platform-wide costs. He spent multiple years as a developer and a team lead on AppNexus’ Adserver Team where he helped design and implement their low-latency advertising platform. Before AppNexus, Abel was a kernel module and tools developer at IBM and a server room monkey at AMD.

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Abel Mathew

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Nov 18, 2016

Rob and Jason are joined by Daniel Marjamäki to talk about developing the CppCheck static analysis tool.

Daniel lives in Stockholm, Sweden with his wife and son. He has a degree in electronics but has never worked as an electronics engineer. Daniel works as a consultant at Evidente in Sweden which provides consultants and contractors for embedded software development and static analysis. Daniel started Cppcheck almost 10 years ago as a hobby project that he works on in his spare time. Daniel sometimes works on other hobby projects such as an open source retro mobile phone with a rotary dial plate instead of buttons or a screen.

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Odin Holmes

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Nov 11, 2016

Rob and Jason are joined by Odin Holmes to talk about developing for Embedded Microcontrollers with C++ and the Kvasir library.

Odin Holmes has been programming bare metal embedded systems for 15+ years and as any honest nerd admits most of that time was spent debugging his stupid mistakes. With the advent of the 100x speed up of template metaprogramming provided by C++11 his current mission began: teach the compiler to find his stupid mistakes at compile time so he has more free time for even more template metaprogramming. Odin Holmes is the author of the Kvasir.io library, a DSL which wraps bare metal special function register interactions allowing full static checking and a considerable efficiency gain over common practice. He is also active in building and refining the tools need for this task such as the brigand MPL library, a replacement candidate for boost.parameter and a better public API for boost.MSM-lite.

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Odin Holmes

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Nov 4, 2016

Rob and Jason are joined by Klaus Iglberger to discuss the Blaze high performance math library.

Klaus Iglberger has finished his PhD in computer science in 2010. Back then, he contributed to several massively parallel simulation frameworks and was an active researcher in the high performance computing community. From 2011 to 2012, he was the managing director of the central institute for scientific computing in Erlangen. Currently he is on the payroll at CD-adapco in Nuremberg, Germany, as a senior software engineer. He is the co-organizer of the Munich C++ user group (MUC++)and he is the initiator and lead designer of the Blaze C++ math library.

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Klaus Iglberger

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Oct 28, 2016

Rob and Jason are joined by Dan Saks from Saks & Associates to discuss state of C++ in the embedded development industry.

Dan Saks is the president of Saks & Associates, which offers training and consulting in C and C++ and their use in developing embedded systems. He has been a columnist for The C/C++ Users Journal, The C++ Report, Embedded Systems Design, embedded.com and several other publications. Dan served as the first secretary of the C++ Standards Committee and contributed to the CERT Secure Coding Standards for C and C++.

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Dan Saks

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Oct 21, 2016

 

Rob and Jason are joined by Jackie Kay from Marble to discuss the use of C++ in the Robotics industry and some of the unique challenges in Robotics development.

After spending her childhood wanting to become a novelist, Jackie switched over from writing stories to writing code during college. She graduated from Swarthmore College in 2014 with a Bachelor's in Computer Science and went on to work at the Open Source Robotics Foundation for two years, supporting Gazebo, a physics simulator for robotics R&D, and ROS, an open source application framework for robotics development. She recently started as an early employee at Marble in San Francisco, a startup working on autonomous delivery.

Jackie was a speaker at CppCon 2015 and 2016 and a volunteer at C++ Now 2016 and frequently attends the Bay Area ACCU meetups. Her hobbies include rock climbing, travelling, and reading (books, not just blog posts).

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Jackie Kay

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Oct 7, 2016

Rob and Jason are joined by Guy Davidson from Creative Assembly to discuss the work of the SG 14 game dev/low latency group including his ring buffer proposal and more.

Guy Davidson is the Coding Manager of Creative Assembly, makers of the Total War franchise, Alien:Isolation and the upcoming Halo Wars sequel, Guy has been writing games since the early 1980s. He is now also a contributor to SG14, the study group devoted to low latency, real time requirements, and performance/efficiency especially for Games, Financial/Banking, and Simulations. He speaks at schools, colleges and universities about programming and likes to help good programmers become better programmers.

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Guy Davidson

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Sep 30, 2016

Rob and Jason are joined by Klemens Morgenstern to discuss his experimental changes in boost::dll and his proposed boost::process library.

Born in 1988 in Dresden, I have a Bachelors in Electrical Engineering and Master's Degree in Microsystems & Microelectronics. Fell in Love with C++ while working with embedded systems. Klemens was working full time as a C++-Developer from 2013 until early 2016, and is now starting his own consulting company, trying to bring C++ to C-Programmers.

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Klemens Morgenstern

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Sep 26, 2016

 

Rob and Jason are joined by Chandler Carruth from Google, in this live interview from CppCon 2016 Chandler discusses the topics of his two CppCon talks and using Modules at Google.


Chandler Carruth leads the Clang team at Google, building better diagnostics, tools, and more. Previously, he worked on several pieces of Google’s distributed build system. He makes guest appearances helping to maintain a few core C++ libraries across Google’s codebase, and is active in the LLVM and Clang open source communities. He received his M.S. and B.S. in Computer Science from Wake Forest University, but disavows all knowledge of the contents of his Master’s thesis. He is regularly found drinking Cherry Coke Zero in the daytime and pontificating over a single malt scotch in the evening.

CppCon Lightning Talks

Chandler Carruth

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Sep 16, 2016

Rob and Jason are joined by Titus Winters from Google, about Google's strategies to maintain a 100M line monolithic codebase.

Titus Winters has spent the past 4 years working on Google's core C++ libraries. He's particularly interested in issues of large scale software engineer and codebase maintenance: how do we keep a codebase of over 100M lines of code consistent and flexible for the next decade? Along the way he has helped Google teams pioneer techniques to perform automated code transformations on a massive scale, and helps maintain the Google C++ Style Guide.

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Titus Winters

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Sep 9, 2016

Rob and Jason are joined by Miodrag Milanovic to discuss his work on the MAME emulation project, its history and moving the MAME codebase from C to C++.

Born in 1978, living in Novi Sad, Serbia. Proud husband and father of two. Started professional programming career in year 2000 working in Java, C# and of course C and C++ for various international customers. From 2012 coordinator of MAME emulation project, pushing hard in modernization of two decade old code.

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Miodrag Milanovic

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Aug 12, 2016

Rob and Jason are joined by Stephen Kelley to discuss his work on the CMake Server project which will enable advanced tooling for CMake.

Stephen Kelly first encountered CMake through working on KDE and like many C++ developers, did his best to ignore the buildsystem completely. That worked well for 4 years until 2011 when the modularization of KDE libraries led to a desire to simplify and upstream as much as possible to Qt and CMake. Since then, Stephen has been responsible for many core features and designs of 'Modern CMake' and now tries to lead designs for its future.

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Stephen Kelly

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Aug 5, 2016

 

Rob and Jason are joined by Michael Afanasiev to discuss his work on the Salvus library used for performing full-waveform inversions.


Michael Afanasiev is currently working on his PhD in Geophysics. He became interested in programming and high performance computing during his BSc in Computational Physics, playing around with simulations of star formation. After a brief attempt to lead a roguish and exciting lifestyle as a field Geophysicist, he was brought back to the keyboard during a MSc, where he began working on full waveform inversion (FWI). In 2013 he moved to Switzerland to continue working on FWI as a PhD student at ETH Zurich, where he’s currently wrapping things into a thesis. He spends most of his time writing scientific software, wandering through the alps, and atoning for the times he repeated the mantra “Fortran is the best language for scientific computing.”

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Michael Afanasiev

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