Rob and Jason are joined by Jackie Kay from Marble to discuss the use of C++ in the Robotics industry and some of the unique challenges in Robotics development.
After spending her childhood wanting to become a novelist, Jackie switched over from writing stories to writing code during college. She graduated from Swarthmore College in 2014 with a Bachelor's in Computer Science and went on to work at the Open Source Robotics Foundation for two years, supporting Gazebo, a physics simulator for robotics R&D, and ROS, an open source application framework for robotics development. She recently started as an early employee at Marble in San Francisco, a startup working on autonomous delivery.
Jackie was a speaker at CppCon 2015 and 2016 and a volunteer at C++ Now 2016 and frequently attends the Bay Area ACCU meetups. Her hobbies include rock climbing, travelling, and reading (books, not just blog posts).
Rob and Jason are joined by Kenny Kerr from Microsoft to discuss the C++/WinRT library, previously known as ModernCpp, a standard C++ projection for the Windows Runtime.
Kenny Kerr is an engineer on the Windows team at Microsoft, an MSDN Magazine contributing editor, Pluralsight author, and creator of moderncpp.com (C++/WinRT). He writes at kennykerr.ca and you can find him on Twitter at @kennykerr.
Rob and Jason are joined by Guy Davidson from Creative Assembly to discuss the work of the SG 14 game dev/low latency group including his ring buffer proposal and more.
Guy Davidson is the Coding Manager of Creative Assembly, makers of the Total War franchise, Alien:Isolation and the upcoming Halo Wars sequel, Guy has been writing games since the early 1980s. He is now also a contributor to SG14, the study group devoted to low latency, real time requirements, and performance/efficiency especially for Games, Financial/Banking, and Simulations. He speaks at schools, colleges and universities about programming and likes to help good programmers become better programmers.
Rob and Jason are joined by Klemens Morgenstern to discuss his experimental changes in boost::dll and his proposed boost::process library.
Born in 1988 in Dresden, I have a Bachelors in Electrical Engineering and Master's Degree in Microsystems & Microelectronics. Fell in Love with C++ while working with embedded systems. Klemens was working full time as a C++-Developer from 2013 until early 2016, and is now starting his own consulting company, trying to bring C++ to C-Programmers.
Rob and Jason are joined by Chandler Carruth from Google, in this live interview from CppCon 2016 Chandler discusses the topics of his two CppCon talks and using Modules at Google.
Chandler Carruth leads the Clang team at Google, building better diagnostics, tools, and more. Previously, he worked on several pieces of Google’s distributed build system. He makes guest appearances helping to maintain a few core C++ libraries across Google’s codebase, and is active in the LLVM and Clang open source communities. He received his M.S. and B.S. in Computer Science from Wake Forest University, but disavows all knowledge of the contents of his Master’s thesis. He is regularly found drinking Cherry Coke Zero in the daytime and pontificating over a single malt scotch in the evening.
Rob and Jason are joined by Titus Winters from Google, about Google's strategies to maintain a 100M line monolithic codebase.
Titus Winters has spent the past 4 years working on Google's core C++ libraries. He's particularly interested in issues of large scale software engineer and codebase maintenance: how do we keep a codebase of over 100M lines of code consistent and flexible for the next decade? Along the way he has helped Google teams pioneer techniques to perform automated code transformations on a massive scale, and helps maintain the Google C++ Style Guide.
Rob and Jason are joined by Miodrag Milanovic to discuss his work on the MAME emulation project, its history and moving the MAME codebase from C to C++.
Born in 1978, living in Novi Sad, Serbia. Proud husband and father of two. Started professional programming career in year 2000 working in Java, C# and of course C and C++ for various international customers. From 2012 coordinator of MAME emulation project, pushing hard in modernization of two decade old code.
Rob and Jason are joined by Stephen Kelley to discuss his work on the CMake Server project which will enable advanced tooling for CMake.
Stephen Kelly first encountered CMake through working on KDE and like many C++ developers, did his best to ignore the buildsystem completely. That worked well for 4 years until 2011 when the modularization of KDE libraries led to a desire to simplify and upstream as much as possible to Qt and CMake. Since then, Stephen has been responsible for many core features and designs of 'Modern CMake' and now tries to lead designs for its future.
Rob and Jason are joined by Michael Afanasiev to discuss his work on the Salvus library used for performing full-waveform inversions.
Michael Afanasiev is currently working on his PhD in Geophysics. He became interested in programming and high performance computing during his BSc in Computational Physics, playing around with simulations of star formation. After a brief attempt to lead a roguish and exciting lifestyle as a field Geophysicist, he was brought back to the keyboard during a MSc, where he began working on full waveform inversion (FWI). In 2013 he moved to Switzerland to continue working on FWI as a PhD student at ETH Zurich, where he’s currently wrapping things into a thesis. He spends most of his time writing scientific software, wandering through the alps, and atoning for the times he repeated the mantra “Fortran is the best language for scientific computing.”
Rob and Jason are joined by Matt Bentley to discuss plf::colony<> and plf::stack<> and some of their advantages over std::vector<> and std::stack<>.
Matt Bentley was born in 1978 and never recovered from the experience. He started programming in 1986, completing a BSc Computer Science 1999, before spending three years working for a legal publishing firm, getting chronic fatigue syndrone, quitting, building a music studio, recovering, getting interested in programming again, building a game engine, and stumbling across some generalized solutions to some old problems.
Rob and Jason are joined by Gabriel Dos Reis, Principal Software Engineer at Microsoft to discuss C++ Modules.
Gabriel Dos Reis is a Principal Software Development Engineer at Microsoft. He is also a researcher and a longtime member of the C++ community. His research interests include programming tools for dependable software. Prior to joining Microsoft, he was Assistant Professor at Texas A&M University. Dr. Dos Reis was a recipient of the 2012 National Science Foundation CAREER award for his research in compilers for dependable computational mathematics and educational activities.
Rob and Jason are joined by Alfred Bratterud, CEO of IncludeOS to discuss Microservice applications with the IncludeOS platform.
Alfred has been doing research towards IncludeOS since 2013, and got a PhD scholarship based on the early work in 2014. The IEEE CloudCom paper introducing the IncludeOS prototype was published in 2015 and he spun out a startup around IncludeOS in 2016, in collaboration with Oslo and Akershus university college (the largest institution for engineering education in Norway). He's currently focusing 100% on developing IncludeOS from research experiment to a production ready platform for cloud services.
Alfred holds BSc and MSc in computer science, with focus on logic and computability, from the university of Oslo. He has 10+ years of industrial programming experience, mostly in web services. He's been working at Oslo university college since 2011, teaching various subjects ranging from operating systems, sysadmin and firewalls to web development. He started learning C++ when he took over a C++ course at the college in 2011. A very good year to start C++.
Rob and Jason are joined by Elias Daler, CS student and Indie game developer to discuss game development with C++ and Lua.
Ilya Daylidenok, better known as Elias Daler, is a CS student, indie game developer and C++ enthusiast. Passion for game development was the starting point for learning C++ and he's been programming in it for 6 years. Elias is working on a game called Re:creation and various open source C++ libraries. He also writes various articles about game development, C++ and Lua/C++ integration at eliasdaler.wordpress.com. These articles are well received and frequently shared on various game development subreddits and forums.
Rob and Jason are joined by Herb Sutter, chair of the ISO C++ standards committee to discuss the latest progress on C++ 17 made at the Oulu ISO Standards meeting.
Herb Sutter is a leading authority on software development. He is the best selling author of several books including Exceptional C++ and C++ Coding Standards, as well as hundreds of technical papers and articles, including the essay “The Free Lunch Is Over” which coined the term “concurrency revolution” and its recent sequel “Welcome to the Jungle” on the end of Moore’s Law and the turn to mainstream heterogeneous supercomputing from the cloud to ‘smartphones.’
Herb has served for a decade as chair of the ISO C++ standards committee, and is a software architect at Microsoft where he has led the language extensions design of C++/CLI, C++/CX, C++ AMP, and other technologies.
Rob and Jason are joined by Andrew Pardoe to discuss Visual C++ conformance progress as well as experimental features like Modules.
Andrew started working at Microsoft in 2002. He worked for the C++ team for exactly five years, first on testing the Itanium optimizer and then on the Phoenix compiler platform. He left in 2007 to become a PM on the CLR team (the C# runtime). Andrew left that job about two years ago and through the magic of corporate reorgs ended up as the C++ compiler PM.
In his role at Microsoft Andrew pays attention to pretty much everything without a GUI: the compiler front end/parser, code analysis, and a little bit to the optimizer. He also owns the tools acquisition story—such as the VC++ Build Tools SKU and updating to latest daily drops through NuGet—and Clang/C2. The Clang/C2 work is what ties Andrew into the Islandwood team, and the code analysis work focuses mostly on the C++ Core Guidelines checkers.
Rob and Jason are joined by Jonathan Müller to discuss some of his recent blog posts, as well as the foonathan/memory library and the standardese documentation generator.
Jonathan is a CS student passionate about C++. In his spare time he writes libraries for real-time applications and games. He is mainly working on foonathan/memory which provides fast and customizable memory allocators that are easily integrated into your own code. Jonathan tweets at @foonathan and blogs about various C++ and library development related topics at foonathan.github.io. The blog posts are well received and often shared in the cpp subreddit or ISO C++.
Rob and Jason are joined by Anastasia Kazakova to discuss new features of JetBrains' Clion IDE.
Being a C/C++ fan since University Anastasia has been creating real-time *nix-based systems and pushing them to production for 8 years. She has a passion for networking algorithms (especially congestion problems and network management protocols) and embedded programming, and believes in good tooling. Now she is a part of the JetBrains team working as a Product Marketing Manager for CLion the upcoming cross-platform C/C++ IDE.
Rob and Jason are joined by Doug Binks from Enkisoftware to discuss Runtime Compile C++.
Doug Binks is programming the game Avoyd using Runtime Compiled C++, a technique he co-developed with industry friends; and enkiTS, a lightweight task scheduler.
An experienced game developer, Doug was previously Technical Lead of the Game Architecture Initiative at Intel. He has worked in the games industry in roles ranging from the R&D development manager at Crytek to head of studio at Strangelite, as well as lead programmer. An early interest in games development was sidetracked by a doctorate in Physics at Oxford University, and two post-doctoral posts as an academic researcher in experimental nonlinear pattern formation, specializing in fluid mechanics. His fondest childhood memories are of programming games in assembly on the ZX81.
Rob and Jason are joined by Diego Rodriguez-Losada from Conan to discuss the new C++ Package Manager.
Diego's passions are robotics and SW development. He has developed many years in C and C++ in the Industrial, Robotics and AI fields. He was also a University (tenure track) professor till 2012, when he quit academia to try to build a C/C++ dependency manager, co-founded startup biicode, since then mostly developing in Python. Now he is working as freelance and having fun with conan.io.
Rob and Jason are joined by Elena Sagalaeva from Microsoft's Bing Ads team to discuss Distributed Computing with C++.
Elena Sagalaeva is a Russian-born professional C++ developer since 2000. She was primarily a game developer working both for various studios and as an indie developer. She grad uated from the industry while being a tech lead at the head of a small dev team.
Elena currently lives in U.S. with her family and works at Microsoft in Bing Ads. Her current interests focus on large scale distributed systems and the development of the C++ language.
She has a popular blog on C++ in Russian and she is the author of the famed C++ Lands map.
Rob and Jason are joined by Ankit Asthana to discuss new features for Visual Studio and VS Code including new support for Linux developers.
Ankit Asthana is a program manager working in the Visual C++ Cross-Platform space. He is knowledgeable in cross-platform technologies, compilers (dynamic and static compilation, optimizer, code generation), distributed computing and server side development. He has in the past worked for IBM and Oracle Canada as a developer building Java 7 (hotspot) and telecommunication products. Ankit back in 2008 also published a book on C++ titled C++ for Beginners to Masters which sold over a few thousand copies.
Rob and Jason are joined by Louis Dionne to discuss C++ metaprogramming with Boost Hana.
Louis is a math and computer science enthusiast with interest in C++ (meta)programming, functional programming, domain specific languages and related subjects. He is an active member of the Boost community, and recently wrote the Boost.Hana metaprogramming library.
Rob and Jason are joined by Günter Obiltschnig to discuss the macchina.io library for IoT C++ development.
Günter is the founder of the POCO C++ Libraries and macchina.io open source projects. He has been programming computers since age 12. In his career he has programmed everything from 8-bit home computers (C64, MSX) to IBM big iron systems (COBOL and JCL, VM/CMS and CICS), various Unix systems, OpenVMS, Windows NT in its various incarnations, the Mac (classic Mac OS and OS X), to embedded devices and iPhone/iPad. He has a diploma (MSc. equivalent) in Computer Science from the University of Linz, Austria.
Rob and Jason are joined by Jens Weller to discuss the Meeting C++ conference and user group community.
Jens Weller is the organizer and founder of Meeting C++. Doing C++ since 1998, he is an active member of the C++ Community. From being a moderator at c-plusplus.de and organizer of his own C++ User Group since 2011 in Düsseldorf, his roots are in the C++ Community. Today his main work is running the Meeting C++ Platform (conference, website, social media and recruiting). His main role has become being a C++ evangelist, as this he speaks and travels to other conferences and user groups around the world.