Rob and Jason are joined by Charley Bay from F5 Networks to talk about his recent CppNow talk on system_error and the Boost Outcome review.
Charley Bay is a Software developer at F5 Networks with 25+ years experience in large-scale and distributed systems for low-latency C and C++.
Rob and Jason are joined by Felix Petriconi to talk about his contributions to the stlab Concurrency library and the future of C++ futures.
Felix Petriconi is working as professional programmer since 1993 after he had finished his study of electrical engineering. He started his career as teacher for intellectually gifted children, freelance programmer among others in telecommunication and automotive projects. Since 2003 he is employed as programmer and development manager at the MeVis Medical Solutions AG in Bremen, Germany. He is part of a team that develops and maintains radiological medical devices. His focus is on C++ development, training of modern C++, and application performance tuning. He is a regular speaker at the C++ user group in Bremen and a member of the ACCU’s conference committee.
Rob and Jason are joined by Tony Van Eerd to talk about his recent award winning C++Now talk on Postmodern C++ and his views on lock-free programming.
Tony Van Eerd has been coding for well over 25 years, and hopefully coding well for some of that. Mostly in graphics/video/film/broadcast (at Inscriber & Adobe), writing low level pixel++, high level UI, threading, and everything else. He now enables painting with light at Christie Digital. He is on the C++ Committee. He is a Ninja and a Jedi.
Rob and Jason are joined by Richel Bilderbeek to talk about the benefits of using Travis CI for C++ developers and the role of C++ in theoretical biology.
Richel Bilderbeek is a C++ developer for 17 years. He is mostly interested in what the literature has to say about good C++ practices, then teaching children and to adults, additionally writing articles, blog posts and tutorials. In his professional life, he is a PhD in theoretical biology.
Rob and Jason are joined by Niall Douglas to talk about Google Summer of Code, Boost and his proposed Outcome library.
Niall Douglas is a consultant for hire, is one of the authors of the proposed Boost.AFIO v2 and Boost Outcome, he is also currently the primary Google Summer of Code administrator for Boost.
Rob travels to the Microsoft Build Developer's Conference to interview Kenny Kerr from the Windows team and Marian Luparu from the Visual Studio C++ team.
Kenny Kerr is an engineer on the Windows team at Microsoft, an MSDN Magazine contributing editor, Pluralsight author, and creator of moderncpp.com (C++/WinRT). He writes at kennykerr.ca and you can find him on Twitter at @kennykerr.
Marian Luparu is currently leading the team responsible for making Visual Studio more productive for C++ developers.
Rob and Jason are joined by Bjarne Stroustrup, designer and original implementer of C++ to discuss the current state of C++, his vision for the future as well as some discussion of the past.
Bjarne Stroustrup is the designer and original implementer of C++ as well as the author of The C++ Programming Language (Fourth Edition) and A Tour of C++, Programming: Principles and Practice using C++ (Second Edition), and many popular and academic publications. Dr. Stroustrup is a Managing Director in the technology division of Morgan Stanley in New York City as well as a visiting professor at Columbia University. He is a member of the US National Academy of Engineering, and an IEEE, ACM, and CHM fellow. His research interests include distributed systems, design, programming techniques, software development tools, and programming languages. To make C++ a stable and up-to-date base for real-world software development, he has been a leading figure with the ISO C++ standards effort for more than 25 years. He holds a master’s in Mathematics from Aarhus University and a PhD in Computer Science from Cambridge University, where he is an honorary fellow of Churchill College.
Rob and Jason are joined by Udit Patidar and Anoop Prabha from Intel to discuss Intel's C++ Compiler and suite of Performance tuning Software Development Tools.
Anoop Prabha is currently a Software Engineer in Software and Services Group at Intel working with Intel® C++ Compiler Support. He played paramount role in driving customer adoption for features like Intel® Cilk™ Plus, Explicit Vectorization, Compute Offload to Intel® Processor Graphics across all Intel targets by creating technical articles and code samples, educating customers through webinars and 1-on-1 engagements. He is currently driving the Parallel STL feature adoption (new feature in 18.0 beta Compiler). Before joining Intel, Anoop worked at IBM India Private Ltd as a Software Developer for 3 years in Bangalore, India and later completed his graduation from State University of New York at Buffalo.
Udit Patidar works in the Developer Products Division of Intel, where he is a product manager for Intel software tools. He was previously a developer working on Intel compilers, focusing on OpenMP parallel programming model for technical and scientific computing workloads. He has extensive experience in high performance computing, both at Intel and previously. Udit holds an MBA in General Management from Cornell University, and a PhD in Computer Science from the University of Houston.
Rob and Jason are joined by Peter Bindels to discuss the Hippomocks mocking library and the cpp-dependencies analyzer.
Peter Bindels is a C++ software engineer who prides himself on writing code that is easy to use, easy to work with and well-readable to anybody familiar with the language. He's worked for a contractor for a few years and then made the switch to work at Tomtom, where he's been working on various parts of the software chain, last of which was a major cleanup in the navigation code base. In doing so he developed a tool to determine, check and improve dependencies between components, which allows quicker structural insight in complicated systems. He also created HippoMocks in 2008, one of the first full fledged C++ mocking frameworks that is still a relevant choice today. He has given two talks at Meeting C++ 2016 and will be giving his third talk, on Mocking in C++, at CppNow 2017.
Rob and Jason are joined by Akim Demaille to discuss VCSN, a platform for automata and rational expressions, and some of the interesting problems he faced while working on the library.
Akim has been participating in free software for about 20 years, starting with a2ps, an anything to PostScript tool written in C. In order to ensure its portability, he became a major contributor to GNU Autoconf, GNU Automake and GNU Bison.
Akim has been teaching and researching at EPITA, a French CS Graduate School, for eighteen years. He has taught formal languages, logics, OO design, C++ and compiler constructions, which includes the Tiger compiler, an educational project where students implement a compiler in C++. This project, whose assignment is regularly updated, keeps track of the C++ eveolutions, and this year's version uses C++17 features.
Akim's recent research interests are focused on the Vcsn platform, dedicated to automata and rational expressions.
He's recently been recruited by former students of his to be part of the Infinit team at Docker.
Rob and Jason are joined by Sara Chipps to discuss Jewelbots, Arduino and getting girls interested in STEM fields.
She is the CEO of Jewelbots, a company dedicated towards drastically changing the number of girls entering STEM fields using hardware.
She was formerly the CTO of Flat Iron School, a school dedicated to teaching people of all ages how to build software and launch careers as software developers.
In 2010 she cofounded Girl Develop It, a non-profit focused on helping more women become software developers. Girl Develop It is in 45 cities, and has taught over 17,000 women how to build software.
Rob and Jason are joined by Patrice Roy to discuss the state of C++17 after the recent ISO Standards meeting at Kona.
Patrice Roy has been playing with C++, either professionally, for pleasure or (most of the time) both for over 20 years. After a few years doing R&D and working on military flight simulators, he moved on to academics and has been teaching computer science since 1998. Since 2005, he’s been involved more specifically in helping graduate students and professionals from the fields of real-time systems and game programming develop the skills they need to face today’s challenges. The rapid evolution of C++ in recent years has made his job even more enjoyable.
He’s been a participating member in the ISO C++ Standards Committee since late 2014 and has been involved with the ISO Programming Language Vulnerabilities since late 2015. He has five kids, and his wife ensures their house is home to a continuously changing number of cats, dogs and other animals.
Rob and Jason are joined by Robert Ramey to discuss his Safe Numerics library and the process of submitting libraries to both Boost and the C++ Standards Committee.
Robert Ramey is a freelance C++ programmer for around 20 years. He has worked on a variety of applications including desktop retail applications, embedded systems on tiny micro controllers and combinations of these. For the last 10 of those years he has been active in the Boost Organization and
Of late his interest has become more focused on practical approaches to improving program correctness. This has motivated recent talks at CPP Con ( boost units library, C++ and abstract algebra) and most recently the Safe Numerics library - which has very recently been accepted as an official Boost Library.
Rob and Jason are joined by Ben Deane from Blizzard Entertainment to talk about C++ game development and more.
Ben started in the games industry in the UK in 1995, when he got hired at Bullfrog straight after graduating from university. While there he worked on several games there like Syndicate Wars and Dungeon Keeper. By the late 1990s he had stopped using C and was allowed to use C++ at work. In 2001 he moved to Kuju Entertainment and did a couple of games on XBox and PS2, then in 2003 he was hired by EA again and moved to Los Angeles, where he worked on the Medal of Honor series. He's always been a network game programmer, and in 2008 after a project cancellation at EA, he joined Blizzard as a lead engineer on Battle.net, working on technology for all of Blizzard's games. Today he's a principal engineer at Blizzard and the technical lead on the Battle.net desktop application. He's also a functional programming hobbyist who tries to use what he learns in Haskell to write better C++, and in recent years he has given several C++ conference talks at C++Now and CppCon.
Rob and Jason are joined by Daniel Moth to talk about the new C++ features of Visual Studio 2017.
Daniel Moth joined Microsoft in the UK in 2006, before transitioning to Redmond in 2008 to work as a Program Manager on Visual Studio, which is where he is still working today. Before Microsoft he worked as a software developer in the industry for almost a decade, most of that time building mobile apps.
Rob and Jason are joined by Odin Holmes to talk about the recent Embedded C++ development conference emBO++.
Odin Holmes has been programming bare metal embedded systems for 15+ years and as any honest nerd admits most of that time was spent debugging his stupid mistakes. With the advent of the 100x speed up of template metaprogramming provided by C++11 his current mission began: teach the compiler to find his stupid mistakes at compile time so he has more free time for even more template metaprogramming. Odin Holmes is the author of the Kvasir.io library, a DSL which wraps bare metal special function register interactions allowing full static checking and a considerable efficiency gain over common practice. He is also active in building and refining the tools need for this task such as the brigand MPL library, a replacement candidate for boost.parameter and a better public API for boost.MSM-lite.
Rob and Jason are joined by Björn Fahller to talk about the trompeloeil Mocking Framework for Modern C++ Unit Testing.
Björn Fahller is a senior developer at Net Insight, and has been developing software for a living since 1994, mostly embedded programming for communications devices. Björn learned C++ from usenet and the ARM (Annotated Reference Manual) which was the standard before there was a standard. On a hobby basis, Björn likes to find silly solutions to non-problems and to explore effects of programming constructs. Outside of programming, Björn is a member of a small group thet brews beer together, and is also a member of a volunteer organization of aviators who help with things like search and rescue operations, forest fire monitoring, and storm damage assessment.
Rob and Jason are joined by Alex Allain from Dropbox to talk about Dropbox's Djinni code generator and Alex's book Jumping into C++.
Alex Allain is a Director of Engineering at Dropbox. He was one of the first engineers on the Dropbox Business product before leading Dropbox's Product Platform group, whose initiatives includes the Dropbox Sync Engine, shared mobile C++ and developer tools. Alex has run Cprogramming.com since 1998 and is the author of Jumping into C++, a book for new programmers.
Rob and Jason are joined by Stephan T Lavavej to talk about Microsoft's STL and some of the changes to the Library coming in the VS 2017 release.
Stephan T. Lavavej is a Principal Software Engineer at Microsoft, maintaining Visual C++'s implementation of the C++ Standard Library since 2007. He also designed a couple of C++14 features: make_unique and the transparent operator functors. He likes his initials (which people can actually spell) and cats (although he doesn't own any).
Rob and Jason discuss two weeks worth of C++ news, updates and blog posts.
Rob and Jason are joined by Vinnie Falco to talk about the Beast HTTP and Web Sockets library.
Vinnie Falco started programming on an Apple II+ in 1982. He did significant work on Canvas, an early 1990s desktop publishing program that starting on the Macintosh. A while later he wrote BearShare - a Gnutella compatible file sharing program. After that Vinnie joined up with Ripple, a company that is developing a global financial settlement network built on top of a decentralized cryptocurrency and its associated ledger. Ripple has graciously given him the opportunity to develop and publish Beast, the HTTP and WebSocket library written in C++ and used in Ripple.
Rob and Jason are joined by Marshall Clow to talk about his role on the C++ Standards Committee's Library Working Group.
Marshall is a long-time LLVM and Boost participant. He is a principal engineer at Qualcomm, Inc. in San Diego, and the code owner for libc++, the LLVM standard library implementation. He is also the chairman of the Library Working Group of the C++ standards committee. He is the author of the Boost.Algorithm library and maintains several other Boost libraries.
Rob and Jason are joined by Brittany Friedman to talk about her accepted C++17 proposal which adds new algorithms and utilities for memory management and the process she went through getting the proposal accepted.
Brittany Friedman is a dense collection of matter formed from molecules originating inside the sun. She currently works as a programmer at Gearbox Software, where she weaves ones and zeroes into intricate little patterns. Her proposal for new memory management algorithms was accepted for C++17 and a bug that she filed against the C++ standard was fixed the way that she recommended. So basically you do not want to trifle with her.
Rob and Jason are joined by Matt Calabrese to talk about his Regular Void Proposal, template<auto>, the state of Concepts and more.
Matt Calabrese is a software engineer working primarily in C++. He started his programming career in the game industry and is now working on libraries at Google. Matt has been active in the Boost community for over a decade, is currently a member of the Boost Steering Committee, and is a member of the Program Committee for C++Now. Starting in the fall of 2015, he has been attending C++ Standards Committee meetings, authoring several proposals targeting the standard after C++17, notably including a proposal to turn the void type into an instantiable type and a proposal for the standard library to introduce a generic algorithm for invoking standard Callables with argument types and argument amounts that may be partially calculated at compile-time or at runtime. He is also the author of the controversial paper "Why I want Concepts, but why they should come later rather than sooner", which may have contributed to the decision to not include the concepts language feature in C++17.
Rob and Jason are joined by Phil Nash, Developer Advocate at JetBrains, to talk about updates to the Catch Unit test library and new features coming to CLion and ReSharper for C++.
Phil started coding back in the early 80s, on 8-bit home computers: from the ZX-81 to the Commodore 64, in BASIC and assembler. He later moved on to PCs and C++ in the early 90s and, despite forays into other languages, keeps coming back to C++. His career has taken him through domains such as anti-virus, mobile, finance and developer tools - among others. He's the original author of the C++ test framework, Catch and is now Developer Advocate at JetBrains for CLion, AppCode and ReSharper C++. His hobbies include writing podcast bios and trolling the podcast hosts.