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Now displaying: June, 2015
Jun 25, 2015

Richard Thomson is a passionate software craftsman.  He has been writing C programs since 1980, C++ programs since 1993 and practicing test-driven development since 2006.  For 10 years, Richard was a Microsoft MVP for Direct3D, Microsoft's native C++ API for 3D graphics. His book on Direct3D is available as a free download. Prior to that, Richard was a technical reviewer of the OpenGL 1.0 specification. He is the director of the Computer Graphics Museum in Salt Lake City, Utah and currently works at DAZ 3D writing 3D modeling software in C++. Recently, Richard has added the C++ language track to exercism.io and has been working on adding refactoring tools to the clang tool suite.

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Richard Thomson

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Jun 10, 2015

Rob and Jason are joined by Niall Douglas to discuss best practices for C++ 11/14 libraries.

Niall Douglas is a consultant for hire, is one of the authors of proposed Boost.AFIO and is currently the primary Google Summer of Code administrator for Boost. He is an Affiliate Researcher with the Waterloo Research Institute for Complexity and Innovation at the University of Waterloo, Canada, and holds postgraduate qualifications in Business Information Systems and Educational and Social Research as well as a second undergraduate degree double majoring in Economics and Management. He has been using Boost since 2002 and was the ISO SC22 (Programming Languages) mirror convenor for the Republic of Ireland 2011-2012. He formerly worked for BlackBerry 2012-2013 in their Platform Development group, and was formerly the Chief Software Architect of the Fuel and Hydraulic Test Benches of the EuroFighter defence aircraft. He is a published author in the field of Economics and Power Relations, is the Social Media Coordinator for the World Economics Association and his particular interest lies in productivity, the causes of productivity and the organisational scaling constraints which inhibit productivity.

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Niall Douglas

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Jun 3, 2015

Rob and Jason are joined by Sean Parent to talk about his recent C++Now! talk where he presented a new futures library.


Sean Parent is a principal scientist and software architect for Adobe’s mobile digital imaging group. Sean has been at Adobe since 1993 when he joined as a senior engineer working on Photoshop and later managed Adobe’s Software Technology Lab. In 2009 Sean spent a year at Google working on Chrome OS before returning to Adobe. From 1988 through 1993 Sean worked at Apple, where he was part of the system software team that developed the technologies allowing Apple’s successful transition to PowerPC.

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Sean Parent

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