Rob and Jason are joined by Edouard Alligand to discuss the use of C++ template metaprogramming in real world projects.
Edouard is an experienced kernel programmer, but has spent the last several years working on the hot topic of next-generation databases at software publisher quasardb. He has a strong background in low level programming, beginning with his first programming language: Z80 assembly. Edouard is a C++ enthusiast with a strong taste for template metaprogramming, generic programming, and you're not doing it right if the compiler doesn't crash programming.
Rob and Jason are joined by Nicolas Guillemot to discuss the ongoing work of the GameDev and Low Latency C++ Study Group.
Nicolas Guillemot started studying C++ and OpenGL to make games, and fell in love with them. He enjoys participating in game jams, and has had the opportunity to work in some game development studios: Inlight Entertainment, and Electronic Arts. He is currently taking a break from finishing a bachelor's in software engineering to work at Intel, doing mostly graphics-related work to help game developers take advantage of Intel GPU features.
Rob and Jason are joined by David Stone to discuss his bounded integer library.
David Stone has spoken at C++Now and Meeting C++. He is the author of the bounded::integer library: http://doublewise.net/c++/bounded/ and has a special interest in compile-time code generation and error checking, as well as machine learning. He owns DoubleWise C++ Consulting, providing on-site training with an emphasis on performance and correctness. He also works at Markit integrating real-time financial data. He once wrote an optimizing compiler that solved the halting problem, and is just waiting for it to finish compiling his program.
Rob and Jason are joined by James McNellis to discuss new features for C++ developers in Visual Studio 2015 and changes made to the C runtime.
James McNellis is a senior engineer on the Visual C++ team at Microsoft, where he works on C++ libraries. He’s spent the past three years working on a major redesign and refactoring of the Visual C++ C Runtime, which culminated in the release of the Universal CRT with Windows 10 and Visual Studio 2015. He occasionally speaks at C++ conferences and was at one time a prolific C++ contributor on Stack Overflow.