Rob and Jason are joined by Doug Binks from Enkisoftware to discuss Runtime Compile C++.
Doug Binks is programming the game Avoyd using Runtime Compiled C++, a technique he co-developed with industry friends; and enkiTS, a lightweight task scheduler.
An experienced game developer, Doug was previously Technical Lead of the Game Architecture Initiative at Intel. He has worked in the games industry in roles ranging from the R&D development manager at Crytek to head of studio at Strangelite, as well as lead programmer. An early interest in games development was sidetracked by a doctorate in Physics at Oxford University, and two post-doctoral posts as an academic researcher in experimental nonlinear pattern formation, specializing in fluid mechanics. His fondest childhood memories are of programming games in assembly on the ZX81.
Rob and Jason are joined by Diego Rodriguez-Losada from Conan to discuss the new C++ Package Manager.
Diego's passions are robotics and SW development. He has developed many years in C and C++ in the Industrial, Robotics and AI fields. He was also a University (tenure track) professor till 2012, when he quit academia to try to build a C/C++ dependency manager, co-founded startup biicode, since then mostly developing in Python. Now he is working as freelance and having fun with conan.io.