Rob and Jason are joined by Simon Brand from Codeplay Software to talk about building C++ debuggers and the hardware and C++ firmware of a custom keyboard.
Simon is a GPGPU toolchain developer at Codeplay Software in Edinburgh. He turns into a metaprogramming fiend every full moon, when he can be found bringing compilers to their knees with template errors and debating undefined behaviour on the C++ Slack channel. He co-organises the Edinburgh C++ user group and contributes to various programming standards bodies.
Outside of programming, he enjoys experimental films, homebrewing, and board games.
Rob and Jason are joined by Samy Bahra from Backtrace to talk about lesser known synchronization primitives and his work on the Concurrency Kit.
Samy Al Bahra is the cofounder of Backtrace, where he is helping build a modern debugging platform for today’s complex applications. Prior to Backtrace, Samy was a principal engineer at AppNexus, where he played a lead role in the architecture and development of many mission-critical components of the ecosystem. His work at AppNexus was instrumental in scaling the system to 18 billion impressions with orders of magnitude in efficiency improvements. Prior to AppNexus, Samy was behind major performance improvements to the core technology at Message Systems. At the George Washington University High Performance Computing Laboratory, Samy worked on the UPC programming language, heterogeneous computing, and multicore synchronization. Samy is also the founder of the Concurrency Kit project, which several leading technology companies rely on for scalability and performance. Samy serves on the ACM Queue Editorial Board.
Rob and Jason are joined by Krister Walfridsson to talk about some of his contributions to GCC.
Krister got introduced to low-level programming by the C64/Amiga demo scene in the 80s. This led to an interest in operating systems and compilers, and he has been involved in the NetBSD and GCC projects for more than 20 years. His career has been split between OS-level development on embedded platforms and compiler development, and he most enjoys working with "strange" custom-made architectu