Rob and Jason are joined by Jonathan Beard to discuss Stream Processing and the C++ Raft Library.
Jonathan Beard received a BS (Biology) and BA (International Studies) in 2005 from the Louisiana State University, MS (Bioinformatics) in 2010 from The Johns Hopkins University, and a PhD in Computer Science from Washington University in St. Louis in 2015. Jonathan served as a U.S. Army Officer through 2010 where he served in roles ranging from medical administrator to acting director of the medical informatics department for the U.S. Army in Europe. Jonathan's research interests include online modeling, stream parallel systems, streaming architectures, compute near data, and massively parallel processing. He is currently a Senior Research Engineer with ARM Research in Austin, Texas.
Rob and Jason are joined by Dori Exterman to discuss parallel computing strategies and Incredibuild.
An expert software developer and product strategist, Dori Exterman has 20 years of experience in the software development industry. As Chief Technical Officer of IncrediBuild, he directs the company's product strategy and is responsible for product vision, implementation, and technical partnerships. Before joining IncrediBuild, Dori held a variety of technical and product development roles at software companies, with a focus on architecture, performance and advanced technologies. He is an expert and frequent speaker on technological advancement in development tools specializing in Embarcadero (formerly Borland) environments, and manages the Israeli development forum for these tools.
Rob and Jason are joined by Arne Mertz to discuss Clean Coding techniques.
In his free time he sings in a choir together with his wife and enjoys playing video games. He likes to travel a lot, especially tall ship sailing.
Rob and Jason are joined by Jeff Amstutz to discuss Software Defined Visualization and Intel's SPMD Compiler
Jeff is a Visualization Software Engineer at Intel, where he works on the open source OSPRay project. He enjoys all things ray tracing, high performance computing, clearly implemented code, and the perfect combination of Git/CMake/modern C++. Prior to joining Intel, Jeff was an HPC software engineer at SURVICE Engineering where he worked on interactive ballistic simulation applications for the U.S. Army Research Laboratory, implemented using C++, CUDA, and Qt. When he is able, Jeff enjoys academic research in ray tracing and high performance computing, with a specific interest in multi-hit ray tracing algorithms and applications for both graphics 3D rendering and ray-based simulations.
In his spare time, Jeff enjoys powerlifting, golf, being an electric guitar nerd, and studying a wide spectrum of music ranging from progressive metal to ambient electronic music.