Rob and Jason are joined by Ken Museth the CEO of Voxel Tech. They first discuss a blog post about std::embed and the new version of Qt that was just released. Then they talk to Ken Museth about OpenVDB a C++ library for working with volumetric data used in Visual Effects, Scientific Simulations and more.
Ken Museth is CEO and co-founder of Voxel Tech which contracts to tech companies primarily in the movie and aerospace industries. Ken currently does contract work for SpaceX and Weta Digital. Previously he was director of R&D and Senior Principal Engineer at Dreamworks Animation. He was also a professor in computer graphics at Linkoping University and a visiting faculty member and research scientist at Caltech. He worked on trajectory design for the Genesis space mission at NASA's JPL and in 2015 received an Academy Award for the development of OpenVDB.
Rob and Jason are joined by Satabdi Das. They first discuss a new Visual Studio update and an article written by Bjarne Stroustrup. Then Satabdi talks about debugging and why it's beneficial to write or give conference talks on difficult to fix bugs, she also talks about her work on a hardware emulator and static analyzers.
Satabdi has over 10 years of experience in C++. Currently she is working on a cloud based high performance file system in AWS. She has previously worked on an emulator, parser and static analyzer. She is also one of the co-founders of Boston Hack && Tell, a fun meetup for programmers to showcase their work. Long back she contributed to Gnome as an Outreachy intern. And not so long back she spent three months at Recurse Center learning assembly, debugger internals and distributed systems.
Rob and Jason are joined by Björn Fahller. They first discuss articles on the C++ ABI and a blog post on performance analysis. Then Björn talks about cache friendliness, C++ contracts and type safety.
Björn works for Net Insight, where he wears many hats, including mentor trainer, troubleshooter, networking protocol designer, software architect, and programmer, and he is continuously pushing the codebase to increasingly modern C++. Programming has been his full-time profession since graduating from University in 1994, mostly writing embedded software for networking equipment. Björn first experienced programming when home computers be came popular in the early 80s, and it quickly became a permanent interest of his.
Occasionally Björn has been seen tinkering with unorthodox software constructs, pondering "what can be done with this?" He lives in Stockholm.
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