Rob and Jason are joined by Edouard Alligand to discuss the use of C++ template metaprogramming in real world projects.
Edouard is an experienced kernel programmer, but has spent the last several years working on the hot topic of next-generation databases at software publisher quasardb. He has a strong background in low level programming, beginning with his first programming language: Z80 assembly. Edouard is a C++ enthusiast with a strong taste for template metaprogramming, generic programming, and you're not doing it right if the compiler doesn't crash programming.
Rob and Jason are joined by Nicolas Guillemot to discuss the ongoing work of the GameDev and Low Latency C++ Study Group.
Nicolas Guillemot started studying C++ and OpenGL to make games, and fell in love with them. He enjoys participating in game jams, and has had the opportunity to work in some game development studios: Inlight Entertainment, and Electronic Arts. He is currently taking a break from finishing a bachelor's in software engineering to work at Intel, doing mostly graphics-related work to help game developers take advantage of Intel GPU features.
Rob and Jason are joined by David Stone to discuss his bounded integer library.
David Stone has spoken at C++Now and Meeting C++. He is the author of the bounded::integer library: http://doublewise.net/c++/bounded/ and has a special interest in compile-time code generation and error checking, as well as machine learning. He owns DoubleWise C++ Consulting, providing on-site training with an emphasis on performance and correctness. He also works at Markit integrating real-time financial data. He once wrote an optimizing compiler that solved the halting problem, and is just waiting for it to finish compiling his program.
Rob and Jason are joined by James McNellis to discuss new features for C++ developers in Visual Studio 2015 and changes made to the C runtime.
James McNellis is a senior engineer on the Visual C++ team at Microsoft, where he works on C++ libraries. He’s spent the past three years working on a major redesign and refactoring of the Visual C++ C Runtime, which culminated in the release of the Universal CRT with Windows 10 and Visual Studio 2015. He occasionally speaks at C++ conferences and was at one time a prolific C++ contributor on Stack Overflow.
Rob and Jason are joined by Steve Klabnik to discuss the history of the Rust language and some of its key features.
Steve Klabnik is a Ruby and Rails contributor, member of the Rust core team, and a hypermedia enthusiast. He's the author of "Rust for Rubyists," "Rails 4 in Action," and "Designing Hypermedia APIs."
When Steve isn't coding, he enjoys playing the Netrunner card game.
Rob and Jason are joined by Aleksandar Fabijanic to discuss the C++ Portable Components project.
Alex holds two undergraduate degrees in mechanical engineering from Faculty of Engineering (University of Rijeka, Croatia) and the master's degree in software engineering from Citadel Graduate College in Charleston, South Carolina. Alex is a IEEE Computer Society Certified Software Development Professional. He's been seriously programming computers since 1992 and developing steel manufacturing automation and process control software using C and C++ since 1998. He used to compete in rowing on World Championship/Olympic Games level. Nowadays, he spends his free time reading, exercising and occasionally woodworking.
Rob and Jason are joined by Niall Douglas to discuss best practices for C++ 11/14 libraries.
Rob and Jason are joined by Sean Parent to talk about his recent C++Now! talk where he presented a new futures library.
Rob and Jason are joined by Hartmut Kaiser to talk about Asynchronous Programming and the HPX framework.
In this episode Manuel Sanchez joins Rob Irving to talk about biicode, the C++ dependency manager and Manuel's Template Metaprogramming Library Turbo.
As a CS undergraduate at the University of Madrid (Spain) and self taught C++ programmer, Manuel Sanchez has been working on personal projects related to Modern C++ during his free time, most of them related to template metaprogramming and his own efforts to give high level features for C++ metaprogramming: The Turbo Metaprogramming Library. Manuel has been working for biicode since September 2014, he assist his fellow biis by dealing with C++ idiosyncrasies while manage very successful posts about template metaprogramming and his work on Turbo.
In this episode Vittorio Romeo joins Rob Irving to talk about making simple games with C++ using libraries like SFML, SDL and Cinder.
Paul Fultz II joins Rob Irving to talk about his upcoming C++Now talk which will focus on the two C++ libraries hes created Fit and Tick.
In this episode Anastasia Kazakova from JetBrains joins Rob Irving to discuss the new CLion IDE.